Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

'None of My Business'

None

Weight 5
  • HP30000
  • ATK0
  • DEF200
  • RES0
  • Movement Speed1
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.5

A drunken man wobbling around with his hat pulled low. The incendiary bombs lying around the battlefield have nothing to do with him. At least, that's what he's always insisted in his affidavits.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen

Trait

  • After losing a certain percentage of HP, releases a permanent incendiary field
  • Friendly Operators inside the field take True damage every second