Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Elite Sniper Prisoner

Ranged Physical

Weight 1
  • HP7000
  • ATK320
  • DEF80
  • RES30
  • Movement Speed0.9
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

An inmate experienced at using handmade ranged weapons. Though far from a master in Originium Arts, his arrows are already extremely dangerous.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced
  • Freed after a few attacks, gaining increased ATK and now deals Arts damage
  • Prioritizes attacking Imprisonment Devices