Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sarkaz

Patriot

Melee Physical

2
Weight 7
  • HP45000
  • ATK1600
  • DEF500
  • RES45
  • Movement Speed0.4
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

His armor is in disrepair and damaged in many places. The blade of his once sharp halberd is now eroded with rust. However, the indomitable Patriot never capitulates, never backs down, and never shows mercy. He has long struggled with fate, and now resolves to slit the throat of fate.

Immunities

  • Silence
  • Sleep

Trait

  • Greatly increases the ATK and DEF of enemy units
  • Marching Stance
  • Gains greatly increased ATK, DEF, and RES. Becomes more likely to be targeted by your units, and normal attacks strike 4 times
  • Enters a revival state when HP drops to 0, continuously dealing True damage to units around him. After a period of time, enters Ruination stance
  • Ruination Stance
  • Can perform long-ranged attacks
  • Deals Physical damage to the farthest high ground unit
  • Continuously deals True damage to allied units within range
  • Immune to Stun, Frozen, and Levitate