Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Nourished Brandguider

Melee Physical

Weight 4
  • HP24000
  • ATK900
  • DEF500
  • RES5
  • Movement Speed0.8
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Even if not on the verge of death, they will still choose to expand the survival range of their kin using their own flesh and blood. Reminiscent of the Bishop's final journey back to Iberia.

Trait

  • After falling below half HP, spreads Nethersea Brand to tiles it travels over
  • After falling below half HP, gains increased DEF and Block requirement