Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Famiglia Intimidator

Melee Physical

Weight 4
  • HP9000
  • ATK500
  • DEF900
  • RES10
  • Movement Speed0.5
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Famiglia-trained strongmen, their imposing statures a bluff of sorts. In actuality, famiglie value their mastery of Siracusan language over raw violence.

Immunities

  • Silence

Trait

  • More likely to be attacked by allied units
  • Increases Blood Debt when defeated