Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Remnant Orchestra Tuner

Ranged Arts

Weight 3
  • HP12000
  • ATK450
  • DEF300
  • RES50
  • Movement Speed0.65
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

Musician who wants to tune for their king. He seeks the harmony of origin, so that all sounds may be consonant.

Immunities

  • Silence

Trait

  • Continuously casts at the nearest Tuning Node you control within attack range to disable it
  • When the corresponding variation is in effect, attacks temporarily increase damage taken by your units