Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Wild Beast

Mossback Beast

Melee Physical

0
Weight 3
  • HP15000
  • ATK800
  • DEF200
  • RES0
  • Movement Speed1.1
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A beast with moss growing on its back, appearing round and gentle but it is actually fierce with a terrible temper. The moss on its body has a hemostatic effect, and it will eat it when injured.

Trait

  • Normally does not attack, but counters when attacked
  • Gradually restores HP over time