Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Fluffy Buddy'

Melee Arts Healing

0
Weight 1
  • HP500
  • ATK500
  • DEF50
  • RES50
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

If these gentle and difficult-to-perceive fluffy critters suddenly appear in front of you, don't be frightened! In the hot springs, atop the white clouds, and in your memories... Will you still think of them years down the line?

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Hidden in map, can be revealed by Carmine Steam or Pure White Steam
  • When in contact with Carmine Steam, its explosion produces more Carmine Steam on surrounding tiles and dealing Arts damage to nearby allied units
  • When in contact with Pure White Steam, its explosion produces more Pure White Steam on surrounding tiles and healing surrounding allied units