Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Famiglia Crossbowman

Ranged Physical

Weight 1
  • HP4000
  • ATK300
  • DEF200
  • RES10
  • Movement Speed1
  • ATK Interval2.8s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

Famiglia-trained crossbowmen, capable of striking from a distance. Crossbows for famiglia use are extremely sophisticated; when given emergency orders, these snipers will use basic Arts to complete their missions, not knowing where that knowledge came from.

Trait

  • While under the Asset Liquidation status, attacks are converted into Arts damage