Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Fieldmus Flying Thief

Melee Physical

Weight 3
  • HP19000
  • ATK700
  • DEF200
  • RES20
  • Movement Speed0.3
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

The thing with fieldmus is that not only do they ruin farm equipment, they also take the loose parts back to their lairs. Who knows, maybe they'll be able to build a nomadic city one day.

Trait

  • Can only be blocked by Operators with 3 or more Block
  • Sprints upon taking damage, gaining greatly increased Movement Speed for a short time
  • Deals heavy damage to Throttle Valves it passes over
  • When defeated, grants a deployable unit