Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Wild Beast

Luminous Fowlbeast

None

Weight 0
  • HP9000
  • ATK0
  • DEF0
  • RES50
  • Movement Speed1
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A small creature that can only be seen far from nomadic cities. With a flutter of its wings, it escapes once more into the shadows.

Trait

  • Upon taking damage, becomes Invulnerable and cannot move for a period of time