Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'The Gardener'

None

0
Weight 6
  • HP800
  • ATK100
  • DEF0
  • RES0
  • Movement Speed0.5
  • ATK Interval0s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

The most ordinary gardener around, Clément Dubois. He holds soil in both his hands, but the land is so barren that the flowers which once bloomed can no longer grow.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Cannot be blocked, permanently Invulnerable
  • First Form
  • [Preach] Places an 'Answer' sign on the ground, guiding the <Monastery Inhabitants'> movements. When a Monastery Inhabitant reaches the sign, their Panic level is reduced and will not increase for a period of time
  • [Question] Periodically activates Crumbling Masonry on the field
  • [Demand] Periodically applies a permanent negative status effect to all allied units on the field, cycling between the following effects in this order: Decreased ASPD, Decreased Block, Decreased Max HP
  • Second Form
  • When entering Second Form, deactivates all activated Crumbling Masonry while activating the remaining Crumbling Masonry on the map
  • [Question] Now randomly summons additional enemies or <Monastery Inhabitants>
  • [Demand] Debuff effects are enhanced

Related Enemies