Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Hymnoi Warrior

Melee Ranged Physical

0
Weight 6
  • HP40000
  • ATK1200
  • DEF1000
  • RES40
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An elite warrior employed at the Hymnoi Training Base. Almost certainly holed up at the theater if it's a day off.

Immunities

  • Silence

Trait

  • More likely to be targeted by attacks.
  • Receives a shield that lasts a short period of time (grants the unit 100% resistance to Physical, Arts, and True damage as well as Stun, Sleep, Bind, Slow, and Shift statuses)
  • When on the field, slightly reduces DEF of all allied units
  • When attacked, unleashes a rain of arrows on all deployed Operators, continuously dealing True damage over a short period of time. Duration is refreshed whenever attacked again