Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Teary Detective

Melee Physical

0
Weight 1
  • HP19000
  • ATK400
  • DEF400
  • RES20
  • Movement Speed0.9
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A low-profile Perro private detective. He takes on all kinds of investigations, never questioning his clients' identities and always sticking to the rules of the job. However, if he happens to get caught, he's not above trading valuable intel in exchange for his freedom.

Trait

  • After taking damage, gains a layer of Protection (reduces Physical and Arts damage taken) that lasts for several seconds and can stack up to 3 times
  • Can pass through Operators if blocked.
  • When defeated, grants an additional reward