Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Big Sad Lock

Ranged Physical

Weight 10
  • HP300000
  • ATK800
  • DEF700
  • RES60
  • Movement Speed0.1
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range99

One of the works of the troupe's host, it isn't very well received amongst the troupe. They do not recognize the stiff manipulation of a puppet as a kind of art, and its rough approach to things is constantly criticized by other members.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate
  • Frighten

Trait

  • Attacks 2 enemies simultaneously
  • Has high endurance and powerful recovery abilities, and enemies continuously appear when on the field
  • Periodically casts a shield to protect itself. It does not attack when the shield is present, however all enemies' Movement Speed will increase and additional enemies will appear
  • After receiving a certain number of hits, deals Arts damage to all allied units
  • Drains 30 Life Points when a long time has passed in the battle