Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Monastery Inhabitant

None

0
Weight 1
  • HP5000
  • ATK0
  • DEF50
  • RES0
  • Movement Speed0.65
  • ATK Interval0s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A civilian sheltering in the monastery, treating the place as home. Simple and feeble, yet they strive to live. Yearning for spiritual sustenance, they pursue their faith, but are easily provoked into rushing around blindly.

Trait

  • Stays on the field and does not move towards the Objective Point
  • Panic level continuously increases in battle
  • Becomes Terrified when Panic level is full, and will continuously lose HP
  • Will deplete a Life Point upon dying; Does not count towards the defeated enemies counter