Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Winterwisp Blood Shaman

Melee Arts

Weight 3
  • HP20000
  • ATK500
  • DEF300
  • RES50
  • Movement Speed1.5
  • ATK Interval1.3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Locals who have studied the ancient Arts of Winterwisp are much more terrifying than modern Casters. Their ancient sacrificial rituals are capable of instantly dealing area Arts damage, as well as severing Arts ley lines to seize control of L-44 'Gramophones.'

Immunities

  • Silence

Trait

  • Will gradually lose HP over time
  • Upon death, deals Arts damage to all surrounding units and immediately seizes control of any 'Gramophones'