Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
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Attack Pattern

Volatile Originium Slug

None Physical

Weight 1
  • HP9800
  • ATK3250
  • DEF285
  • RES10
  • Movement Speed0.7
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

The name of this Originium Slug may actually be a misnomer, as the volatile part is actually the 'harvest' between its legs. When asked about this, its namers claimed that these creatures were too fast to be closely observed.

Trait

  • Cannot be blocked by Operators or Summons; explodes when Blocked and deals great AoE damage