Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Deadly Caster Prisoner

None

Weight 3
  • HP11000
  • ATK340
  • DEF200
  • RES50
  • Movement Speed0.5
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3

An inmate with a weak constitution. Due to being unable to overcome his bindings on his own, he's instead learned to utilize defensive techniques using the devices on his body. On the other hand, he's extremely well-versed in Originium Arts and will become very difficult to deal with should he be freed.

Immunities

  • Silence

Trait

  • All enemies gain significantly increased ASPD when on the field
  • Starts imprisoned. When imprisoned, does not attack but gains increased DEF
  • After being freed, attacks 2 enemies simultaneously and prioritizes attacking Imprisonment Devices