Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Famiglia Caster

Ranged Arts

Weight 2
  • HP4500
  • ATK320
  • DEF250
  • RES40
  • Movement Speed0.8
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

For Famiglia-trained Casters, their Originium Arts are the basis of their standing within the famiglia. Though these Casters have fairly mediocre Arts, they at least are effective at inciting hatred.

Immunities

  • Silence

Trait

  • Attacks two targets simultaneously.
  • Can stop attacking to continually increase Blood Debt