Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Icefield Arts Guard

Melee Arts

Weight 1
  • HP7000
  • ATK800
  • DEF350
  • RES50
  • Movement Speed0.7
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A special warrior born in a harsh environment. As they gain insight into their Arts, they become more skilled at utilizing every last bit of their power. They are extremely dangerous when they fall in battle.

Trait

  • When defeated, deals Arts damage to all surrounding units and inflicts Cold
  • Loses HP when shifted