Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Big Fella'

Melee Physical

Weight 5
  • HP15000
  • ATK1200
  • DEF1200
  • RES20
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A humongous and somewhat slow-moving fluffy critter, its sturdiness possibly stems from never picking at its food. Sometimes it will spit out a few 'Little Fellas'—they might have been eaten by accident earlier.

Immunities

  • Silence

Trait

  • Throws a Hot Spring 'Mischievous Rascal' on first attack

Related Enemies