Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
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Position
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Attack Pattern

Winterwisp Blood Magister

Melee Arts

Weight 3
  • HP30000
  • ATK650
  • DEF300
  • RES50
  • Movement Speed1.5
  • ATK Interval1.3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A mixed-blood well-versed in Winterwisp's ancient Blood Arts, much more terrifying than modern Casters. Their ancient sacrificial rituals are capable of instantly dealing area Arts damage, as well as severing Arts ley lines to seize control of L-44 'Gramophones.'

Immunities

  • Silence

Trait

  • Will gradually lose HP over time
  • Upon death, deals a large amount of Arts damage to all surrounding units and immediately seizes control of any 'Gramophones'