Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
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Attack Pattern

'Mortar'

Melee Physical

Weight 4
  • HP12000
  • ATK950
  • DEF800
  • RES20
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

Elite grenadiers of the delegation, able to throw shells with the same power as city artillery. No one in the delegation is foolish enough to challenge them, so they roam the snow with their carefully crafted balls, waiting for a challenger foolish enough to fall into their trap.

Trait

  • Throws a massive snowball, dealing splash damage in a cross
  • Can only use melee attacks once snowball is thrown