Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Wild Beast

Spined Shellbeast

Melee Physical

Weight 1
  • HP35000
  • ATK400
  • DEF300
  • RES10
  • Movement Speed0.5
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A type of hard and prickly shellbeast. If it retracts its head into its shell, just save your energy.

Immunities

  • Levitate

Trait

  • Retreats into its shell upon taking damage, reducing any further physical and Arts damage to 0. In this state, upon receiving damage from allied Operators, deals physical damage equal to 100% of their own ATK to the attacker. Will come out from its shell after taking no damage for a period of time