Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Dublinn Flamechaser Elite Guard

Melee Arts

Weight 4
  • HP15000
  • ATK450
  • DEF750
  • RES60
  • Movement Speed0.5
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An elite Dublinn defender fused with their Leader's ember. Chasing their Leader's ember even more fervently, the Arts embedded in their equipment make them hard to defeat.

Immunities

  • Silence

Trait

  • Attacks deal additional Burn damage and takes reduced Physical and Arts damage while near burning Reeds
  • When defeated, turns into an Invisible <Ember of Avarice> that must be damaged 10 times to defeat; respawns after a period of time