Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

The Last Knight

Melee Physical

30
Weight 5
  • HP100000
  • ATK2000
  • DEF4000
  • RES70
  • Movement Speed0.6
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

The basis of a well-known folk tale in Kazimierz. The past died on the land, and neither the present nor the future have any meaning. Only the ocean; kill the ocean.

Immunities

  • Silence

Trait

  • Initial Form
  • When damaged, inflicts Cold on the source. Effect increased if HP is below 50%
  • Attack power increases when attacking Frozen targets
  • The first time HP drops to 0, enters Charging Form
  • Charging Form
  • Cannot be blocked.