Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Elite Famiglia Crossbowman

Ranged Physical

Weight 1
  • HP5500
  • ATK380
  • DEF200
  • RES10
  • Movement Speed1
  • ATK Interval2.8s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

Famiglia-trained crossbowmen with a wealth of experience. Their shots are more accurate, and more deadly as well. Famiglie always respect the ironclad order, so these crossbows are never upgraded into better models, and Arts remain just as essential as ever.

Trait

  • While under the Asset Liquidation status, attacks are converted into Arts damage