Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Pathshaper Fractal

Melee Physical

Weight 0
  • HP20000
  • ATK600
  • DEF100
  • RES10
  • Movement Speed0.4
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Fractals left behind by the Seaborn Pathshaper. Illusions must eventually vanish. The path is not clear. Search on, search on.

Immunities

  • Silence

Trait

  • Dies after some time
  • Every 3rd attack summons a <Pathshaper Fractal>

Related Enemies