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Blast Caster
Deals AOE Arts damage in a long line
Operators act as towers to prevent enemies from reaching the Protection Objective. There are 6 rarities of operators belonging to one of the 8 professions, each divided into branches.
1-star operators in particular are special as they don't count towards the Deployment Limit in exchange for having a long redeployment time. In addition, THRM-EX has its trait modified.
Select more than 1 filters to begin.
Units specializing in dealing ranged arts damage.
Deals AOE Arts damage in a long line
Attacks deal Arts damage and jump between 3/4 (Elite 2) enemies. Each jump deals 15% less damage and inflicts a brief Slow
Deals Arts damage
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage
Attacks deal Arts damage, and can inflict Elemental damage
Deals AOE Arts damage
Melee units with high HP & defense that act as the frontline.
Normal attacks deal Arts damage while the skill is active
Only restores SP when blocking enemies
When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Can heal allies by using skill(s)
Cannot be healed by allies
Blocks 3 enemies
Blocks 3 enemies and attacks from long range.
Melee units with have high HP & attack.
Deals Arts damage
Attacks multiple targets equal to block count
Attacks multiple targets equal to block count
Blocks 1 enemy
Blocks 1 enemy
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +200% over 40 seconds. ATK is reset when the skill ends
Can launch Ranged Attacks that deal 80% of normal ATK
Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
Can't be healed by other units. Recovers 30/50/70 (Elite 0/1/2) self HP every time this operator attacks an enemy
Normal attacks deal damage twice
Units that specialize in healing your operators.
Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt
Restores the HP of allies
Restores the HP of 3 allies simultaneously
Has a large healing range, but the healing amount on farther targets is reduced to 80%
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Units specializing in dealing ranged physical damage.
Deals AOE Physical damage
Attacks the heaviest enemy first
Prioritizes attacking the enemy with lowest DEF within range first
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
High accuracy point-blank shot
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4/6/8 (Elite 0/1/2)).
Can only attack while holding a boomerang projectile (projectile takes time to return)
Attacks aerial enemies first
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
Versatile units with traits and skills defining their use case.
Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds
Significantly reduced Redeployment Time
Continually loses HP over time
Can Shift enemies by using skills Can be deployed on Ranged Tiles
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Can attack multiple targets equal to block count Can be deployed on Ranged Tiles
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Units with trait, talents, and skills that provide offensive or defensive support.
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
Blocks 2 enemies; Can use <Support Devices> in battles
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration
Deals Arts damage and Slows the target for a short time
Deals Arts damage
Attacks deal Arts damage, and can inflict Elemental Damage
Deals Arts damage Can use Summons in battles
The only units that can generate the DP needed for deploying operators.
Has reduced Redeployment Time, can use ranged attacks
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Blocks 2 enemies
Cannot block enemies during the skill duration
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements