Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Nourished Predator

Melee Physical

Weight 1
  • HP5000
  • ATK550
  • DEF80
  • RES0
  • Movement Speed1
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A Sea Terror that has learned to hunt efficiently. They themselves do not appear to require nutrients, instead reserving them for their lower-level kin. Before they die, they turn themselves into one last food source.

Trait

  • Cannot be blocked while on Nethersea Brand
  • Gains Physical and Arts dodge (disabled by certain negative statuses)