Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Infected Creature

Radioactive Originium Slug

Melee Arts

Weight 0
  • HP2000
  • ATK90
  • DEF50
  • RES10
  • Movement Speed1
  • ATK Interval1.7s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A wild Infected creature that accidentally consumed too much industrial waste, causing it to leak Arts energy upon death. These low-intelligence creatures are easily manipulated by enemy casters to launch swarming attacks on manmade facilities.

Trait

  • When defeated, deals heavy Arts damage in an area and causes all enemies on the field to gain 1 Energy.