Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

'Sui-Xiang'

Ranged Physical

Weight 9
  • HP55000
  • ATK1400
  • DEF550
  • RES30
  • Movement Speed0.1
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

The shadow of the bestial Sui, towering and venerable. It casts its lazy gaze upon the mortal realm, and in the blink of an eye a thousand years have come and gone. With the millennium passing like a dream, it is uncertain whether it is feeling anger or bitterness.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Reduces damage taken from above and below
  • Drains all Life Points after a long time has passed in the battle
  • First Form
  • [Faraway Mountains' Thunderclap] Deals continuous Arts damage to units within cross areas around three ranged units
  • When defeated, the unit takes its next form after a period of time, and reappears a certain distance to the right
  • Second Form
  • [Heavensfall] Deals Physical damage twice to melee units and additionally inflicts continuous Arts damage that slowly increases over time (can be Resisted)
  • When defeated, the unit takes its next form after a period of time, and reappears a certain distance to the right
  • Third Form
  • [Omnidirectional Breath] Inflicts continuous damage to a large area to the right and renders the tiles no longer available for deployment, Operators on the left side of the target area can reduce damage taken by allied units to their right and mitigate damage to the tiles
  • Can absorb <Wisps> to recover SP

Related Enemies