Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Mandragora

Melee Ranged Arts

2
Weight 7
  • HP50000
  • ATK640
  • DEF520
  • RES35
  • Movement Speed0.4
  • ATK Interval1.8s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.5

One of the leaders of the Dublinn forces, a caster who controls stone. Emerging from the darkness of Victoria, she has sworn to repay the humiliation she suffered at the hands of the nobles manyfold.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • [Stoneshield] Reduces damage taken; temporarily loses effect after being hit by a Tattered Pillar
  • First Form
  • [Mandragora's Gaze] Targets the unit with the highest ATK within range, dealing Arts damage and reducing their ASPD. If the target is retreated or defeated, destroy the tile the unit is on
  • Second Form
  • [Stoneshield] Grants Low-Altitude Hovering, and continuously deals Arts damage to units within range
  • Periodically knocks down Tattered Pillars
  • Uses [Mandragora's Gaze] more frequently