Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Big Man'

Melee Physical

Weight 5
  • HP18000
  • ATK1500
  • DEF1500
  • RES25
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A humongous and somewhat slow-moving fluffy critter, its sturdiness possibly stems from never picking at its food. Some 'Little Fellas' will willingly be eaten, for this lets them ponder their thoughts—just what exactly is the difference between them and the volcano?

Immunities

  • Silence

Trait

  • Throws a Hot Spring 'Jolly Rascal' on first attack

Related Enemies