Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Bounty Hunter Disruptor

Melee Arts

Weight 5
  • HP15000
  • ATK650
  • DEF500
  • RES50
  • Movement Speed0.8
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A bounty hunter who uses melee weapons and knows a little Originium Arts, pressuring their enemies with their ferocious appearance. Moonlights as a bandit when there is no bounty to hunt.

Immunities

  • Silence

Trait

  •  Can appear in the battlefield
  • Deals Arts damage
  • Every Disruptor on the field will reduce Max DP by a certain amount