Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Famiglia Capo

Melee Arts

Weight 1
  • HP7500
  • ATK500
  • DEF500
  • RES25
  • Movement Speed0.7
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A famiglia capo, highly respected and holding great power. Rumor has it that he never sets down his weapon, and though nobody knows where it might be hidden, some speculate that it may be inside his cigar.

Immunities

  • Silence

Trait

  • Increases Blood Debt whenever an enemy unit is defeated within range