Terminology

Categorized terms with their explanation used in Arknights.

Gameplay Mechanics

Describes buffs & debuffs applicable to enemies or operators.

  • Slow

    -80% Movement Speed

  • Bind

    Unable to move

  • Stun

    Unable to move, block, attack, or use skills

  • Status Resistance

    Negative Status durations(Stun, Cold, Freeze, etc.) halved (does not stack with the same effect)

  • Invisible

    Prevents being targeted by enemy attacks if the unit is not blocking

  • Camouflage

    Prevents being targeted by normal enemy attacks if the unit is not blocking (but will still take Splash damage)

  • Fragile

    Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies)

  • Shield

    Blocks 1 instance of damage per layer of Shield

  • Sanctuary

    Reduces incoming Physical and Arts damage by the corresponding amount (only the strongest effect of this type applies)

  • Cold

    Reduces ASPD by 30 and causes subsequent applications of the Cold status during the debuff duration to inflict Frozen

  • Frozen

    Unable to move, attack, or use skills (inflicted through the Cold status); When enemies are frozen, RES -15

  • Sleep

    Invulnerable and unable to take any actions

  • Inspiration

    Increases base stats (only the strongest effect of this type applies for each stat)

  • Tied

    When the corresponding Tied unit is no longer on the battlefield, this unit's skill immediately ends, SP is set to 0, and SP can no longer be gained

  • Charged

    Can continue recovering SP after reaching the maximum. When SP reaches double the maximum, enters Charged state. Skills have additional effects when activated in Charged state (All SP will be consumed whenever the skill is activated)

  • Vigor

    When HP is higher than a certain percentage, increases ATK by the effect percentage (only the highest ATK increase from effects of this type will be applied)

  • Low-Altitude Hovering

    Cannot be blocked or attacked by melee attacks

  • Refraction

    When in effect, RES +70

  • Overload

    Skill duration has two gauges. Extra effect is triggered when skill duration is halfway complete.

  • Negative Status

    Includes Stun, Cold, Freeze, etc.

  • Levitate

    Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.

  • Physical Shield

    Blocks 1 instance of Physical damage per layer of Physical Shield

  • Arts Fragility

    Amplifies all Arts damage taken by the corresponding amount (only the strongest effect of this type applies)

  • Critically Wounded

    Movement Speed reduced, cannot be blocked, dies after 10s, restores SP to the attacker when defeated.

  • Barrier

    Absorbs a certain amount of damage.

  • Weightless

    Weight reduced by 1 level (effects of the same name do not stack)

  • Tenacity

    Increases stats proportionally based on lost HP, reaching the maximum bonus once a certain percentage has been lost (only the strongest effect of this type applies)

  • Steal

    Reduces the target's base stats while increasing own. The reduction and increase in stats cannot exceed the specified upper limit (only the strongest effect of this type applies)

  • Enfeeble

    Reduces the target's ATK by the corresponding amount (only the strongest effect with this name applies)

  • Protective Barrier

    Absorbs a certain amount of Elemental Damage.

  • Frighten

    Cannot perform normal attacks when blocked

Elemental Damages

The different types of elemental damages done by enemies or operators.

  • Nervous Impairment

    After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s

  • Corrosion Damage

    After Corrosion Damage reaches 1000, the affected unit has its DEF permanently reduced by 100 and takes 800 Physical damage

  • Burn Damage

    After Burn Damage reaches 1000, the affected unit has its RES reduced by 20 for 10 seconds and takes 1200 Arts damage

  • Elemental Damage

    Includes Nervous Impairment, Corrosion Damage, Burn Damage, and Necrosis Damage

  • Necrosis Damage

    After Necrosis Damage reaches 1000, the affected unit cannot use skills for 15 seconds and every second loses 1 SP and takes 100 Arts damage

  • Necrosis Damage - Player

    Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), inflicting 50%Enfeeble that gradually recovers, and dealing 800 Elemental Damage per second. 15s cooldown.

  • Burn damage - Ally

    Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 7000 Elemental damage and temporarily inflicting -20 RES. 10s cooldown.

Base Skills

Terms mentioned in base skills.

  • Psychokinesis

    Operators with this skill Rosmontis

  • Manifestation of Consciousness

    Operators with this skill Rosmontis

  • Lingering Melody

    Operators with this skill Ebenholz

  • Harmony Astray

    Operators with this skill Ebenholz

  • Wordless Anthem

    Operators with this skill Virtuosa

  • Chain of Thought

    Affects skills related to Psychokinesis and Manifestation of Consciousness Provided by the following Operators' skills: Rosmontis

  • Soundless Resonance

    Affects skills related to Lingering Melody, Harmony Astray, and Wordless Anthem Provided by the following Operators' skills: Ebenholz, Virtuosa, Bassline

  • Witchcraft Crystal

    Operators with this skill Jieyun

  • Perception Information

    Affects skills related to Chain of Thought and Soundless Resonance Provided by the following Operators' skills: Rosmontis, Ebenholz, Dusk, Ling, Whisperain, Iris, Czerny

  • Worldly Plight

    Affects Witchcraft Crystal skills Provided by the following Operators' skills Dusk, Ling, Chongyue, Mr. Nothing, Mulberry

  • Intelligence Reserve

    Provided by the following Operator's skills Ash

  • Ursus Specialty Beverage

    Provided by the following Operator's skills Tachanka

  • Engineering Robot

    Provided by the following Operator's skills Minimalist

  • Memory Fragments

    Affects skills related to Perception Information Provided by the following Operator's skills Whisperain

  • Dreamland

    Affects skills related to Perception Information Provided by the following Operator's skills Iris

  • Measure

    Affects skills related to Perception Information Provided by the following Operator's skills Czerny

  • Morale Difference

    Difference between an Operator's max morale and current morale

  • Felvine

    Affects related skills Lovable Felynes, Trusty Buddies Provided by the following Operators' skills Rathalos S Noir Corne, Kirin R Yato

  • Lovable Felynes

    Operator with this skill Terra Research Commission

  • Trusty Buddies

    Operator with this skill Terra Research Commission

  • Recycling

    Operators with this skill Vermeil

  • Cooperative Will

    Operators with this skill Waai Fu

  • Heavenly Reward α

    Operators with this skill Snowsant

  • Heavenly Reward β

    Operators with this skill Snowsant

  • Lungmen Guard Department

    Includes the following Operators: Ch'en, Hoshiguma, Swire

  • Lee's Detective Agency

    Includes the following Operators Lee, Aak, Hung, Waai Fu

  • Ursus Student Self-Governing Group

    Includes the following Operators: Rosa, Zima, Istina, Gummy, Leto

  • Team Rainbow

    Includes the following Operators: Ash Tachanka Blitz Frost Ela Doc Iana Fuze

  • Attacking team

    Includes the following Operators: Ash Blitz Iana Fuze

  • Defending team

    Includes the following Operators: Tachanka Frost Ela Doc

  • Alternate

    Includes all Alternate Operators.

  • Abyssal Hunter

    Includes the following Operators: Gladiia, Skadi, Specter, Andreana

  • Pinus Sylvestris

    Includes the following Operators: Flametail, Fartooth, Ashlock, Wild Mane, 'Justice Knight'

  • Karlan Trade

    Includes the following Operators SilverAsh, Gnosis, Pramanix, Cliffheart, Matterhorn, Courier, Kjera, Aurora, Degenbrecher

  • Sui

    Includes the following Operators: Nian Dusk Ling Chongyue Shu

  • Glasgow Gang

    Includes the following Operators: Siege, Morgan, Dagda, Indra

  • Rhine Lab

    Includes the following Operators: Silence, Ifrit, Saria, Ptilopsis, Mayer, Magallan, Dorothy, Astgenne, Muelsyse

  • Sami

    Includes the following Operators: Gitano, Bibeak, Qanipalaat, Typhon, Santalla, Valarqvin

  • Blacksteel Worldwide

    Includes the following Operators: Liskarm, Franka, Jessica, Vanilla, Almond

  • Special Bonus

    For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 5% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 45% Productivity

  • Special Bonus

    For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 10% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 90% Productivity

  • Special Interaction Rules

    Takes priority over Cooperative Will, and does not stack Does not stack with Automation α, Automation β, or Bionic Seadragon, and the 'set to 0' effect will take priority

  • Certain Facilities

    Includes the following facilities: Power Plant, HR Office, Reception Room

  • Other Facilities

    Includes the following facilities: Power Plant, Factory, Trading Post, HR Office, Reception Room

  • Workplace

    Includes the following buildings: Power Plant, Factory, Trading Post, HR Office, Reception Room, Control Center, Training Room

  • Certain Skills

    Includes the following skills: Capable Assistance, S.W.E.E.P., Snack Network, Cleaning Agreement, Substitute, Necessary Responsibility, Guarding, Tiny Leader, Self-Absorbed Million Dollar Smile, Marigold Poetry Gathering, Art of Defense

  • Special Interaction Rules

    Cannot stack with Heavenly Reward α, Heavenly Reward β, and will take precedence instead When Heavenly Reward α, Heavenly Reward β stacks with other skills, this skill will take effect on the resulting effect

  • Special comparison rules

    Compare hourly Morale recovery totals of other buildings provided by other Operator skills in the Control Center. The strongest effect applies.

  • Automation α

    Provided by the following Operator(s): Weedy, Eunectes, Passenger

  • Automation β

    Provided by the following Operator(s): Eunectes

  • Bionic Seadragon

    Provided by the following Operator(s): Weedy

  • Pure Gold Production Line

    For every Factory producing Pure Gold, Pure Gold Production Line +1

  • Causality

    Whenever a recipe that consumes 4 or less Morale fails to produce a byproduct, gain 1 point of Causality for every 1 Morale consumed

  • Karma

    Whenever a recipe that consumes 8 Morale fails to produce a byproduct, gain 1 point of Karma for every 1 Morale consumed

  • Martial Arts

    Accumulate 1 point when assisting with Specialization training to level 1, 2 points to level 2, and 3 points at level 3, with a maximum accumulation limit of 3 points (cannot be accumulated or consumed when the Trainer's Morale is 0)

  • Standardization Skills

    Include the following skills Standardization α, Standardization β

  • Rhine Tech-type Skill

    Includes the following skills: Rhine Tech α, Rhine Tech β, Rhine Tech γ

  • Pinus Sylvestris Skills

    Includes the following skills: Pinus Sylvestris α, Pinus Sylvestris β

  • Metalwork-type Skill

    Includes the following skills: Metalwork α, Metalwork β

  • Operation Platform

    Includes the following Operators: Lancet-2, Castle-3, THRM-EX, Justice Knight, Friston-3

  • Knight

    Includes the following operators Nearl the Radiant Knight, Nearl, Blemishine, Whislash, Flametail, Fartooth, Ashlock, Wild Mane, Justice Knight, Gravel, Viviana

  • Durin

    Includes the following Operators: Minimalist, Myrtle, Chestnut, Durin

  • Monster Hunter Party

    Includes the following Operators: Rathalos S Noir Corne, Kirin R Yato, Terra Research Commission

  • Gavial

    Includes the following Operators: Gavial the Invincible, Gavial