Terminology
Categorized terms with their explanation used in Arknights.
Gameplay Mechanics
Describes buffs & debuffs applicable to enemies or operators.
Slow
-80% Movement Speed
Bind
Unable to move
Stun
Unable to move, block, attack, or use skills
Status Resistance
Negative Status durations(Stun, Cold, Freeze, etc.) halved (does not stack with the same effect)
Invisible
Prevents being targeted by enemy attacks if the unit is not blocking
Camouflage
Prevents being targeted by normal enemy attacks if the unit is not blocking (but will still take Splash damage)
Fragile
Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies)
Shield
Blocks 1 instance of damage per layer of Shield
Sanctuary
Reduces incoming Physical and Arts damage by the corresponding amount (only the strongest effect of this type applies)
Cold
Reduces ASPD by 30 and causes subsequent applications of the Cold status during the debuff duration to inflict Frozen
Frozen
Unable to move, attack, or use skills (inflicted through the Cold status); When enemies are frozen, RES -15
Sleep
Invulnerable and unable to take any actions
Inspiration
Increases base stats (only the strongest effect of this type applies for each stat)
Tied
When the corresponding Tied unit is no longer on the battlefield, this unit's skill immediately ends, SP is set to 0, and SP can no longer be gained
Charged
Can continue recovering SP after reaching the maximum. When SP reaches double the maximum, enters Charged state. Skills have additional effects when activated in Charged state (All SP will be consumed whenever the skill is activated)
Vigor
When HP is higher than a certain percentage, increases ATK by the effect percentage (only the highest ATK increase from effects of this type will be applied)
Low-Altitude Hovering
Cannot be blocked or attacked by melee attacks
Refraction
When in effect, RES +70
Overload
Skill duration has two gauges. Extra effect is triggered when skill duration is halfway complete.
Negative Status
Includes Stun, Cold, Freeze, etc.
Levitate
Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.
Physical Shield
Blocks 1 instance of Physical damage per layer of Physical Shield
Arts Fragility
Amplifies all Arts damage taken by the corresponding amount (only the strongest effect of this type applies)
Critically Wounded
Movement Speed reduced, cannot be blocked, dies after 10s, restores SP to the attacker when defeated.
Barrier
Absorbs a certain amount of damage.
Weightless
Weight reduced by 1 level (effects of the same name do not stack)
Tenacity
Increases stats proportionally based on lost HP, reaching the maximum bonus once a certain percentage has been lost (only the strongest effect of this type applies)
Steal
Reduces the target's base stats while increasing own. The reduction and increase in stats cannot exceed the specified upper limit (only the strongest effect of this type applies)
Enfeeble
Reduces the target's ATK by the corresponding amount (only the strongest effect with this name applies)
Protective Barrier
Absorbs a certain amount of Elemental Damage.
Frighten
Cannot perform normal attacks when blocked
Elemental Damages
The different types of elemental damages done by enemies or operators.
Nervous Impairment
After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s
Corrosion Damage
After Corrosion Damage reaches 1000, the affected unit has its DEF permanently reduced by 100 and takes 800 Physical damage
Burn Damage
After Burn Damage reaches 1000, the affected unit has its RES reduced by 20 for 10 seconds and takes 1200 Arts damage
Elemental Damage
Includes Nervous Impairment, Corrosion Damage, Burn Damage, and Necrosis Damage
Necrosis Damage
After Necrosis Damage reaches 1000, the affected unit cannot use skills for 15 seconds and every second loses 1 SP and takes 100 Arts damage
Necrosis Damage - Player
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), inflicting 50%Enfeeble that gradually recovers, and dealing 800 Elemental Damage per second. 15s cooldown.
Burn damage - Ally
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 7000 Elemental damage and temporarily inflicting -20 RES. 10s cooldown.
Base Skills
Terms mentioned in base skills.
Psychokinesis
Operators with this skill Rosmontis
Manifestation of Consciousness
Operators with this skill Rosmontis
Lingering Melody
Operators with this skill Ebenholz
Harmony Astray
Operators with this skill Ebenholz
Wordless Anthem
Operators with this skill Virtuosa
Chain of Thought
Affects skills related to Psychokinesis and Manifestation of Consciousness Provided by the following Operators' skills: Rosmontis
Soundless Resonance
Affects skills related to Lingering Melody, Harmony Astray, and Wordless Anthem Provided by the following Operators' skills: Ebenholz, Virtuosa, Bassline
Witchcraft Crystal
Operators with this skill Jieyun
Perception Information
Affects skills related to Chain of Thought and Soundless Resonance Provided by the following Operators' skills: Rosmontis, Ebenholz, Dusk, Ling, Whisperain, Iris, Czerny
Worldly Plight
Affects Witchcraft Crystal skills Provided by the following Operators' skills Dusk, Ling, Chongyue, Mr. Nothing, Mulberry
Intelligence Reserve
Provided by the following Operator's skills Ash
Ursus Specialty Beverage
Provided by the following Operator's skills Tachanka
Engineering Robot
Provided by the following Operator's skills Minimalist
Memory Fragments
Affects skills related to Perception Information Provided by the following Operator's skills Whisperain
Dreamland
Affects skills related to Perception Information Provided by the following Operator's skills Iris
Measure
Affects skills related to Perception Information Provided by the following Operator's skills Czerny
Morale Difference
Difference between an Operator's max morale and current morale
Felvine
Affects related skills Lovable Felynes, Trusty Buddies Provided by the following Operators' skills Rathalos S Noir Corne, Kirin R Yato
Lovable Felynes
Operator with this skill Terra Research Commission
Trusty Buddies
Operator with this skill Terra Research Commission
Recycling
Operators with this skill Vermeil
Cooperative Will
Operators with this skill Waai Fu
Heavenly Reward α
Operators with this skill Snowsant
Heavenly Reward β
Operators with this skill Snowsant
Lungmen Guard Department
Includes the following Operators: Ch'en, Hoshiguma, Swire
Lee's Detective Agency
Includes the following Operators Lee, Aak, Hung, Waai Fu
Ursus Student Self-Governing Group
Includes the following Operators: Rosa, Zima, Istina, Gummy, Leto
Team Rainbow
Includes the following Operators: Ash Tachanka Blitz Frost Ela Doc Iana Fuze
Attacking team
Includes the following Operators: Ash Blitz Iana Fuze
Defending team
Includes the following Operators: Tachanka Frost Ela Doc
Alternate
Includes all Alternate Operators.
Abyssal Hunter
Includes the following Operators: Gladiia, Skadi, Specter, Andreana
Pinus Sylvestris
Includes the following Operators: Flametail, Fartooth, Ashlock, Wild Mane, 'Justice Knight'
Karlan Trade
Includes the following Operators SilverAsh, Gnosis, Pramanix, Cliffheart, Matterhorn, Courier, Kjera, Aurora, Degenbrecher
Sui
Includes the following Operators: Nian Dusk Ling Chongyue Shu
Glasgow Gang
Includes the following Operators: Siege, Morgan, Dagda, Indra
Rhine Lab
Includes the following Operators: Silence, Ifrit, Saria, Ptilopsis, Mayer, Magallan, Dorothy, Astgenne, Muelsyse
Sami
Includes the following Operators: Gitano, Bibeak, Qanipalaat, Typhon, Santalla, Valarqvin
Blacksteel Worldwide
Includes the following Operators: Liskarm, Franka, Jessica, Vanilla, Almond
Special Bonus
For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 5% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 45% Productivity
Special Bonus
For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 10% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 90% Productivity
Special Interaction Rules
Takes priority over Cooperative Will, and does not stack Does not stack with Automation α, Automation β, or Bionic Seadragon, and the 'set to 0' effect will take priority
Certain Facilities
Includes the following facilities: Power Plant, HR Office, Reception Room
Other Facilities
Includes the following facilities: Power Plant, Factory, Trading Post, HR Office, Reception Room
Workplace
Includes the following buildings: Power Plant, Factory, Trading Post, HR Office, Reception Room, Control Center, Training Room
Certain Skills
Includes the following skills: Capable Assistance, S.W.E.E.P., Snack Network, Cleaning Agreement, Substitute, Necessary Responsibility, Guarding, Tiny Leader, Self-Absorbed Million Dollar Smile, Marigold Poetry Gathering, Art of Defense
Special Interaction Rules
Cannot stack with Heavenly Reward α, Heavenly Reward β, and will take precedence instead When Heavenly Reward α, Heavenly Reward β stacks with other skills, this skill will take effect on the resulting effect
Special comparison rules
Compare hourly Morale recovery totals of other buildings provided by other Operator skills in the Control Center. The strongest effect applies.
Automation α
Provided by the following Operator(s): Weedy, Eunectes, Passenger
Automation β
Provided by the following Operator(s): Eunectes
Bionic Seadragon
Provided by the following Operator(s): Weedy
Pure Gold Production Line
For every Factory producing Pure Gold, Pure Gold Production Line +1
Causality
Whenever a recipe that consumes 4 or less Morale fails to produce a byproduct, gain 1 point of Causality for every 1 Morale consumed
Karma
Whenever a recipe that consumes 8 Morale fails to produce a byproduct, gain 1 point of Karma for every 1 Morale consumed
Martial Arts
Accumulate 1 point when assisting with Specialization training to level 1, 2 points to level 2, and 3 points at level 3, with a maximum accumulation limit of 3 points (cannot be accumulated or consumed when the Trainer's Morale is 0)
Standardization Skills
Include the following skills Standardization α, Standardization β
Rhine Tech-type Skill
Includes the following skills: Rhine Tech α, Rhine Tech β, Rhine Tech γ
Pinus Sylvestris Skills
Includes the following skills: Pinus Sylvestris α, Pinus Sylvestris β
Metalwork-type Skill
Includes the following skills: Metalwork α, Metalwork β
Operation Platform
Includes the following Operators: Lancet-2, Castle-3, THRM-EX, Justice Knight, Friston-3
Knight
Includes the following operators Nearl the Radiant Knight, Nearl, Blemishine, Whislash, Flametail, Fartooth, Ashlock, Wild Mane, Justice Knight, Gravel, Viviana
Durin
Includes the following Operators: Minimalist, Myrtle, Chestnut, Durin
Monster Hunter Party
Includes the following Operators: Rathalos S Noir Corne, Kirin R Yato, Terra Research Commission
Gavial
Includes the following Operators: Gavial the Invincible, Gavial