Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
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Attack Pattern

Paramilitary Defender

Melee Physical

Weight 4
  • HP12000
  • ATK300
  • DEF600
  • RES0
  • Movement Speed0.5
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. Due to their relatively high education level, part of the job description is to provide handwritten thermal energy amplifier reports to their employer.

Trait

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.