Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Primal Sea Piercer

Ranged Physical

Weight 3
  • HP9000
  • ATK550
  • DEF240
  • RES20
  • Movement Speed0.75
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.7

A Sea Terror that grew a solid organ. The other parts of its body seem to be forming impregnable outer spikes.

Immunities

  • Silence

Trait

  • Prioritizes attacking the target with the current lowest HP percentage within a small area