Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

'Free'

Ranged Arts

2
Weight 10
  • HP30000
  • ATK500
  • DEF750
  • RES50
  • Movement Speed0.5
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

A monster drawn by Dusk. It has a commanding presence and chilling arrogance, as though taking a page out of its master's book. 'The virid beasts. Like range on range. Eleven told. In moon, smoke-flow.'

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • First Form
  • [Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range
  • [Break the Chains] Deals massive damage in a large radius if the shield is not destroyed before it expires
  • The first time HP drops to 0, enters Second Form
  • Second Form
  • Changes own Hui-Ming Attribute
  • Gains increased ATK and normal attacks hit twice
  • Additionally unleashes [Weft and Warp] on farthest target