Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Jesselton Williams

Melee Ranged Physical

2
Weight 6
  • HP25000
  • ATK700
  • DEF400
  • RES20
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

Jesselton Williams, a killer who infiltrated the prison disguised as a jailer. Very particular in both speech and action, he remains graceful even in the midst of battle.

Immunities

  • Silence
  • Sleep

Trait

  • Jailer Form
  • RES is greatly increased
  • Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices
  • Can Stun multiple targets
  • The first time HP drops to 0, enters Killer Form
  • Killer Form
  • Frees all imprisoned enemies when entering Killer Form
  • Gains significantly increased DEF
  • Uses melee Physical attacks that ignore a certain amount of the target's DEF