Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Herculean Prisoner

Melee Physical

Weight 3
  • HP14000
  • ATK700
  • DEF1000
  • RES0
  • Movement Speed0.8
  • ATK Interval3.3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An inmate with immense strength. The weapons in his hands seem to have been acquired from ransacking a storage room. During a melee, will often rush to the frontline and inflict great damage.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced
  • Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time