Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Famiglia Terrorizer

Melee Physical

Weight 4
  • HP12000
  • ATK600
  • DEF1100
  • RES10
  • Movement Speed0.5
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An exceptionally herculean famiglia strongman, known for his fiery temper. He does not begrudge the visits he pays to the relatives of others, but during key moments, his word is more resolute than stone.

Immunities

  • Silence

Trait

  • More likely to be attacked by allied units
  • Increases Blood Debt when defeated