Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Armored Scout

Melee Physical

Weight 4
  • HP11000
  • ATK600
  • DEF1200
  • RES0
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

An armored scout. The armor they wear is capable of pinpointing the location of attackers.

Trait

  • Exposes the attacker for 5s when attacked
  • When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage