Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

Expelled Filth

Melee Physical

Weight 1
  • HP3700
  • ATK330
  • DEF150
  • RES10
  • Movement Speed0.7
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

A fabric construct born from the farmers' fears of a failed harvest. They carry a wide range of crop-killing Blights, and pose a tremendous risk to agricultural yields.

Trait

  • Causes Blight to the paddy when defeated
  • Becomes Invisible on Blighted tiles