Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Playwright'

Ranged Arts

30
Weight 7
  • HP80000
  • ATK800
  • DEF1000
  • RES50
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A nameless youth toiling behind the scenes, he has never stopped writing, even when he lacks pen and paper. Someone here is worthy of his interest, and he doesn't seem hostile.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen

Trait

  • Deals area damage to Operators on the four cardinal tiles next to the primary target.
  • Periodically attacks all allied units on the field
  • Periodically uses Arts to greatly reduce an allied unit's ASPD and deal Arts damage to that unit every second. If Operators under this effect leave the field, the tile they are on will be permanently sealed and cannot be deployed on
  • When HP drops below half, gains greatly increased DEF and RES, and uses skills more often