Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Recidivist

Melee Physical

Weight 5
  • HP20000
  • ATK800
  • DEF400
  • RES0
  • Movement Speed0.8
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A vicious inmate feared by inmates and guards alike. Has learned patience after his long stay in prison, and pays no attention to normal attacks and provocations. However, avoid enraging him at all costs, or be prepared to face the consequences.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF
  • Freed after a few attacks, gaining increased ATK
  • When freed for the first time, immediately frees all other enemies