Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Street Drunk'

Melee Physical Arts

Weight 1
  • HP4500
  • ATK520
  • DEF50
  • RES0
  • Movement Speed1.3
  • ATK Interval2.2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Armed militants disguised as Infected, they are overly acquainted with the local situation, to the point that they have become alcoholics hanging around the street pubs, their mission long forgotten.

Trait

  • When attacking targets outside of Realigned Flux, deals a certain percentage of Arts damage