Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Remnant Orchestra Cellist

Melee Physical

Weight 4
  • HP15000
  • ATK600
  • DEF900
  • RES60
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

Cellist who wants to be their king's trusted henchman. He lives to earn their king's favor, for which he is willing to play obsequious tunes.

Immunities

  • Silence

Trait

  • More likely to be attacked by your units
  • When melancholic variation is active, ATK is greatly increased, and gains a Shield that protects against a certain number of attacks; each time damage is prevented, reflects as Physical damage based on own ATK